Welcome
To
Last Grace

Menad dancing

A Good Classic Rpg With some creative ideas Turn-based fantasy RPG with meaningful choices, deep relationships, and a world where humanity has been left behind.

Made with passion

A Classic RPG ReimaginedLast Grace is a passion project years in the making — a heartfelt love letter to Baldur’s Gate, Divinity: Original Sin 2, and classic JRPGs.It features strategic turn-based combat, rich relationship mechanics, branching narratives, and a deep original story. Explore a beautiful yet melancholic world where the age of humanity has long passed, form genuine bonds with memorable companions, and face the consequences of your choices.

Key Features

Gameplay

Meaningful Choices & Multiple Paths
Reach the same goal in different ways. Your decisions shape the story, the world, and the relationships around you.
Deep Relationship System
Build real connections with captivating companions. Friendships, rivalries, and romances all influence how the story unfolds.
Classic RPG Turned-based combat
Be Smart while fighting strong and weak enemies
D20 Choice Events
Tense narrative moments resolved with dice rolls based on your stats, preparation, and a touch of luck.
Rich Exploration
A hand-painted world full of secrets, multiple routes, and rewarding discovery in every corner.

Characters and Lore

Last Grace is a fantasy RPG set in a fallen world.
A thousand years ago, humanity succumbed to hedonism, greed, and sin, turning away from God. In exchange for power and pleasure, they made a pact with darkness — only to be betrayed. The world collapsed, and a terrible curse fell upon mankind, twisting their descendants into beings with animalistic features.
You play as a boy who once served a priest in the old kingdom. After dying in the demon’s dungeon, he is resurrected by divine will with a sacred mission: to offer one final chance of redemption to the cursed souls of this broken world — souls that would otherwise be consumed by the demon for eternity.
As memories of his past life slowly return, the player must navigate a ruined land, face the consequences of humanity’s fall, and make difficult moral choices that will determine who can still be saved including you.

Characters

Abigail

– Role: Dancer Master & Hostess
– Personality: Astute, graceful, and quietly commanding
– Strengths: Charm, persuasion, and emotional intelligence
– Weaknesses: A growing dependence on drink
– Lore:
Born in a distant desert land where her kind bears feline traits and dark hues, Abigail once ran a refuge for weary travelers. Now, she leads a refined house of dance and hospitality—where every movement hides intention, and every smile carries a secret.

Menad

– Role: Dancer & Waitress
– Personality: Cheerful, kind-hearted, and quietly selfless
– Strengths: Agility, energy, and a natural talent for calming conflicts
– Weaknesses: Fears blood and terrifying creatures; physically fragile
– Lore:
Born in an isolated desert tribe, Menad once lived a playful life, pulling pranks alongside her older sister. The daughter of a magical jeweler, her world shattered when a demonic legion destroyed her village. Enslaved and separated from her family, she still holds onto one belief—her sister is alive.
Rescued by Miranda before a grim fate, Menad now works under her care… smiling through the pain, and hiding a past she refuses to let define her.

Selvaria

– Role: Barbarian
– Personality: Savage, reckless, and untamed
– Strengths: Immense strength, battle-hardened, master of survival and hunting
– Weaknesses: Impulsive, lacks strategy, rejects reason and restraint
– Lore:
Born into a bloodline devoted to demons, Selvaria was raised among hunters of men. Yet her instincts never aligned with cruelty—only with the thrill of the hunt.
After a childish mistake sealed her fate as a sacrifice, her own family offered her without hesitation. Freed by a mysterious stranger during transport, she fled into the depths of the wild.
Now, she roams alone—feral, forgotten… and free.

MORE LATER!

A Message from the Developer

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People call me P.H
I’ve loved video games since I was a child. After graduating in Computer Science, I spent the last 10 years studying game development — programming, level design, and art. I tried building teams several times, but eventually decided to walk this path as a solo developer.
I’ve made several small games for mobile and PC, but never a big project. During the pandemic, after losing my job, I decided to invest all my time and heart into creating something meaningful.That’s how Last Grace was born.This game carries many of my own experiences — the struggles, the resilience, and the hope of always keeping my head up. My goal is to deliver a great story and a captivating experience that players can dive into and feel inspired by.Today, I’m fighting for what I believe is my true vocation: making games and entertaining people.Thank you for being part of this journey.